Personally, I'd just switch to another method - one which integrates some level of dynamic equalization. These are the only methods that I think, in the long run, will be successful in keeping the forces reasonably well distributed among pieces.

There are several reasonable choices out there, two of which are even in JL's book - Sliding-X with limiter knots, and what I think he called the duoglide. Other excellent options are the Mooselette, RG's own Nerdalette (damn, I think I'm getting the name wrong) and one popularized by CharlesJMM on Sadly, none of these was recorded in JL's book, nor have they been tested aside from by a few users in the field. But they can be found online if you are willing to search.